Sportsbook Betting Rules

Last updated: 9 November 2026

The terms below govern every wager placed through the sportsbook at n1casino.boo. As soon as an account holder places a bet, they confirm that they have read these rules and accept them in full.

The Sportsbook may amend or extend these rules, its payment procedures and its staking and payout limits at any time, without contacting players individually. Any bet already placed is settled under the rules that applied when it was accepted, while every later bet follows the updated version.

By registering and accepting these terms, you allow the Sportsbook to run identity, credit and other verification checks whenever they are needed, whether under applicable law and regulation or at the request of a regulator. You agree to supply any information requested for these checks. Until they are completed to our satisfaction, we may suspend your account or limit access to it in any reasonable way.

We work hard to keep the site content accurate, but live scores, match statistics and other event data are shown for information only. The Sportsbook accepts no liability for errors in that data, and we suggest checking other sources as well.

Where a situation is not covered by these rules, the Sportsbook will make a final decision case by case, guided by fairness.

The Sportsbook has the final say on whether any accepted ticket is valid, whatever the circumstances in which it was placed.

Pre-match tickets may close at a set time that does not necessarily match the actual start of the event. Tickets placed after that time may be cancelled, including where the problem was caused by a data sync fault or a changed start time. A ticket accepted after an event has kicked off breaches the betting rules, so the Sportsbook may cancel it and settle the selection at odds of 1.

Unless stated otherwise, the home side is listed first and the visiting side second.

The Sportsbook may change the odds on offer at any time, and may suspend or close betting on an event before its scheduled start.

The Sportsbook may decline any ticket without notice, compensation or explanation. We are not liable for mistakes made when entering, transmitting, displaying or publishing betting or odds information. If a pre-match ticket is accepted because of an obvious error, such as wrong odds, wrong teams or a wrong result being shown, the Sportsbook may cancel it.

Odds may be withheld during an event if a broadcast drops out, another technical fault occurs or fraud is suspected. Tickets that win because of an error or technical failure, including faulty data feeds, may be voided. The Sportsbook may also hold a customer responsible for any direct or indirect loss caused by knowingly exploiting a technical or organisational error when making or receiving payments.

Unless the rules for a particular sport say otherwise:

  • Any event, match or competition that is abandoned, cancelled or otherwise stopped before full time under its official rules (for example, 80 minutes in rugby or 90 minutes in football) is void.
  • Any event, match or competition that is postponed or cancelled is void.

Outright bets lose if the chosen player or team does not take part. Dead-heat rules also apply. Where the organising body adds extra matches, series or rounds after the regular season (such as play-offs, play-outs or a post-season) to decide final standings or other outcomes, the Sportsbook takes those results into account when settling bets on final standings, promotion, relegation and similar markets, unless stated otherwise. For example, regular-season bets on the NHL champion are settled on the Stanley Cup winner. All tickets are settled on the podium presentation or the official competition record, without regard to later inquiries, disqualifications or other proceedings.

Related Contingencies

A related contingency arises when one selection in a multi bet affects the outcome of another. One example is a double combining Roger Federer to win a Wimbledon semi-final with Federer to win the Wimbledon title.

The Sportsbook decides which selections count as related contingencies. Multi tickets containing them are not accepted, and the Sportsbook may void any multi bet built on related selections. If such a ticket is accepted by mistake, it is voided and the stake is refunded.

In some cases the Sportsbook offers its own combined bets, for example Harry Kane to finish as the World Cup's top scorer and England to win the tournament.

Dead Heats and Ties

When two competitors share a winning or paid position, the stake is split according to the number of paid places available across the tied competitors, and the odds of the selection are adjusted to match. For instance, in an event that pays five places, if two places are already decided and several competitors tie for the next spot, only three paid places remain to be shared, so the place return is adjusted accordingly.

If a two-way market ends level, or the total of goals, points or runs lands exactly on the line, and no option for that outcome was offered, the result is a push. Single bets are refunded. In a multi bet, that selection is treated as a non-runner and the ticket is settled on the remaining legs.

Unless the rules for a specific sport say otherwise:

  • At least one competitor must finish the event, otherwise all tickets are void.
  • If one or more competitors fail to start, tickets are void.
  • If every competitor is excluded, for example through disqualification, all tickets are void.
  • If all competitors finish with the same score or result and no draw price was offered, all tickets are void. In three-way contests such as golf, when two or more competitors finish level, the win result is cancelled and settled as "Outcome = C" with a note such as "Dead Heat: Winner cannot be determined, Results: 70 : 70 : 74".
  • A total of zero counts as an even number unless stated otherwise.
  • If a multi ticket contains an incorrect competitor or an invalid selection, it is settled on the remaining selections, with the invalid leg priced at 1.

Placing Bets

A bet becomes valid once it is registered in line with these rules. It counts as placed after the player presses "Place a bet" on the bet slip and the "Bet accepted" confirmation appears. If that confirmation does not show, check your bet history or get in touch with support.

If the odds move while a bet is being placed, a notice appears on the bet slip, and the system may hold the bet until the player accepts the new price. Players can switch on "Accept odds change" so that bets go through straight away at the updated odds.

The Sportsbook may cancel a bet in any of these situations:

  • there is evidence that the contest was not fair;
  • a technical fault caused incorrect information to be displayed while outcomes were being selected;
  • the player has breached the betting terms. The Sportsbook administration decides at its discretion whether an outcome is declared void.

Once placed, a bet cannot be cancelled by the player. It is up to the player to make sure the chosen selection is correct before confirming the stake.

Maximum stakes depend on several factors, including the sport, the event and the market. They are set by our platform for each event and bet type and may change without prior written notice. The Sportsbook may cap bets on particular events and may apply or lift account-specific limits for individual customers without notice or explanation.

The Sportsbook may restrict or refuse betting to anyone without giving a reason or advance notice.

Customers may not bet on any event in which they are involved as an athlete, coach, referee or in any similar role, nor on behalf of anyone in that position.

Results are confirmed after an event ends, using the official match record and other supporting sources. If sources disagree, a result is disputed or a source has made an obvious mistake, the Sportsbook makes the final decision on the result used for settlement.

If there are grounds to believe a bet was placed after the outcome was already known, or after a competitor had gained an advantage (such as a goal, a substitution or a sending-off), the Sportsbook may void that bet and refund the stake, whether it would have won or lost.

Live bets are settled using the Sportsbook's own data on how the match unfolded. If a result cannot be confirmed for any reason, the affected selections are settled at odds of 1.

The Sportsbook is not responsible for the accuracy of translated names of competitors, teams or host cities.

Different markets from the same match, or bets on the same player within one tournament (for example, to win the tournament and to win a particular match), may not be combined in an accumulator ("express") or system bet. If such selections end up in an accumulator or system bet, the bet is refunded even if the platform did not block it.

Syndicate or group betting is not permitted. Repeated bets on the same selections, whether from one customer or several, may later be declared void. Once the official result is known, the Sportsbook may void such bets if it suspects collusion between customers.

Settlement is based on the official source. Winnings equal the stake multiplied by the odds accepted when the bet was placed.

All refunded stakes are returned to the player's account balance.

Claims or disputes about settled bets are not considered more than 7 days after the date of settlement.

Key Terms

  • Line - the list of events and odds offered by the Sportsbook.
  • Player (customer) - an individual who has placed a bet with the Sportsbook.
  • Bet - an agreement between the customer and the Sportsbook, made on the terms shown in the line, under which the losing party must meet its obligations. In practice, it is the player's choice of an outcome in a market, backed by the stake paid.
  • Outcome - a single option in a market that can be bet on.
  • Odds - the figure the stake is multiplied by when a winning bet is paid out.
  • Result - how the event or outcome the bet relates to actually finished.

The sections below set out the rules for each sport. The general rules above still apply, but where the two differ, the sport-specific rules take priority. Any difference between pre-match and in-play settlement is noted under the relevant sport.

Football

Unless stated otherwise, all match markets are settled on the result after the scheduled 90 minutes, including injury and stoppage time but not extra time, a penalty shootout or a golden goal. Friendlies are the exception: they are settled on the final result whenever the match ends, even if the full 90 minutes is not played. Where a match has a different official length, the same principle applies; an 80-minute match, for example, includes stoppage time but not extra time or penalties unless stated otherwise. Matches with an official length of under 45 minutes or over 120 minutes are void. For unusual formats (such as three 30-minute periods), bets stand as long as the total official playing time is between 45 and 120 minutes.

Related contingencies may be voided at the Sportsbook's discretion.

Cancelled or Postponed Matches - Pre-match

  • If a match is stopped before 90 minutes have been played, all bets are void.
  • A cancelled, postponed or suspended match is void unless the governing body reschedules it within the following 48 hours, in which case tickets stand. If no new date is set, tickets are void.

Cancelled Matches - In-play

Matches stopped before 90 minutes are void, except for bets whose outcome had already been decided when play ended. A match that is interrupted or not played is void if it is not completed within 48 hours of its scheduled kick-off.

Matches Not Played as Listed

  • If the venue changes, bets already placed stand, provided the home side still plays at home.
  • If the teams swap roles, so the listed home side plays away and vice versa, bets based on the original listing are void.
  • Matches played at a neutral venue, whether planned in advance or not, stand regardless of which team is listed as home or away.
  • If a match kicks off earlier than listed, tickets placed before the revised start time stand.
  • If the official teamsheet shows a different side from the one offered by the Sportsbook, such as reserves instead of the first team, under-18s instead of under-21s, or women instead of men, all tickets are void.
  • In all other cases tickets stand, including where the Sportsbook lists a team without "XI" or "11" in its name.

Time-Interval Bets

  • Intervals are defined as follows:
    • minutes 1-10 cover 0:00 to 9:59, minutes 11-20 cover 10:00 to 19:59, and so on;
    • minutes 1-15 cover 00:00 to 14:59, minutes 16-30 cover 15:00 to 29:59, and so on.
  • The 31-45 and 76-90 intervals include stoppage time in the first and second halves respectively. Half markets cover the official 45 minutes plus all stoppage time.
  • For unusual formats (such as three 30-minute periods), first-half markets are settled on goals from kick-off to 44:59, and second-half markets on goals from 45:00 to the end of the match, including stoppage time but excluding extra time and penalties.

Team Markets

Unless stated otherwise, every goal, corner and so on credited to a team counts towards that team's markets.

Outrights

  • Outright bets on groups, leagues, competitions and players, covering final position, elimination stage or team and player rankings, are settled once the scheduled fixtures have been completed.
  • Unless stated otherwise, play-offs and any later stages of the competition are not counted. Bets stand for any team that does not complete all its fixtures.

Main Markets

1X2

Bet on the match result. Void if the match is not completed.

Double Chance

Cover two of the three possible results. 1X wins if the home side wins or the match is drawn. 12 wins if either side wins. X2 wins if the match is drawn or the away side wins. Void if the match is not completed.

Draw No Bet

Choose the team to win. If the match is drawn, stakes are returned. For example, in France v Germany, the "France" option is a bet on the home side winning. Void if the match is not completed.

European Handicap (1 Goal)

Bet on the result once the handicap is applied. Take PSG (-1), Draw (PSG -1) and Monaco (+1): option 1 wins if PSG win by two or more goals, X wins if PSG win by exactly one goal, and option 2 wins if Monaco avoid defeat. Void if the match is not completed.

European Handicap (2 Goals)

Bet on the result once the handicap is applied. Take PSG (-2), Draw (PSG -2) and Monaco (+2): option 1 wins if PSG win by three or more goals, X wins if PSG win by exactly two goals, and option 2 wins if Monaco win, draw or lose by a single goal. Void if the match is not completed.

Asian Handicap

Settled on the full-time result, as shown below. With a handicap of 0, the winning team's backers win and a draw is a push, so stakes are refunded.

HandicapTeam wins by 2+Team wins by 1DrawTeam loses by 1Team loses by 2+
0WinWinPush (refund)LossLoss
-0.25WinWinHalf push, half lossLossLoss
+0.25WinWinHalf win, half pushLossLoss
-0.5WinWinLossLossLoss
+0.5WinWinWinLossLoss
-0.75WinHalf win, half pushLossLossLoss
+0.75WinWinWinHalf push, half lossLoss
-1WinPush (refund)LossLossLoss
+1WinWinWinPush (refund)Loss

Void if the match is not completed.

Correct Score

Pick the exact score at the end of normal time. Void if the match is not completed.

Winning Margin

Bet on the home or away side's margin of victory, or on a draw. Void if the match is not completed.

Match Flow

Pick which team scores first and which team wins the match. Void if the match is not completed.

Home No Bet

If the home side wins, stakes are returned. Void if the match is not completed.

Away No Bet

If the away side wins, stakes are returned. Void if the match is not completed.

To Qualify

Pick the team that goes through to the next round of the competition.

Penalty Shootout?

Bet on whether the match will be decided on penalties.

Method of Victory

Pick the winning team and how they win, for example the away side in normal time. The market covers the official 90 minutes and also takes extra time and penalties into account. Void if the match is not completed.

Goal Markets

Own goals count for the team they are credited to in all markets below.

Total Goals

Bet on the number of goals in the match. For example, a 3-2 result produces 5 goals, so over 4.5 wins and under 4.5 loses. Void if the match is not completed.

Asian Totals

Settled on the final score as follows:

LineBetFewer goals than the lineGoals equal to the whole number in the lineMore goals than the line
2.0UnderWin (0-1 goals)Push (2 goals)Loss (3+ goals)
2.0OverLoss (0-1 goals)Push (2 goals)Win (3+ goals)
2.25UnderWin (0-1 goals)Half win, half push (2 goals)Loss (3+ goals)
2.25OverLoss (0-1 goals)Half push, half loss (2 goals)Win (3+ goals)
2.5UnderWin (0-2 goals)-Loss (3+ goals)
2.5OverLoss (0-2 goals)-Win (3+ goals)
2.75UnderWin (0-2 goals)Half push, half loss (3 goals)Loss (4+ goals)
2.75OverLoss (0-2 goals)Half win, half push (3 goals)Win (4+ goals)
3.0UnderWin (0-2 goals)Push (3 goals)Loss (4+ goals)
3.0OverLoss (0-2 goals)Push (3 goals)Win (4+ goals)

Void if the match is not completed.

Home Team Clean Sheet

Bet that the home side will not concede. Void if the match is not completed.

Away Team Clean Sheet

Bet that the away side will not concede. Void if the match is not completed.

Team to Score

Pick the team you expect to find the net. Void if the match is not completed.

Next Goal

Pick the team to score the next goal. Void if the match is not completed.

Odd/Even Goals

Bet on whether the total number of goals will be odd or even. Void if the match is not completed.

Home Team Total Goals

Bet on the number of goals scored by the home side. Void if the match is not completed.

Away Team Total Goals

Bet on the number of goals scored by the away side. Void if the match is not completed.

First Team to Score

Pick the team to open the scoring. Void if the match is not completed.

Last Team to Score

Pick the team to score the final goal. Void if the match is not completed.

Exact Total Goals

Pick the exact number of goals in the match. Void if the match is not completed.

Total Goals Range

Pick the band that contains the final number of goals. Void if the match is not completed.

Goal in Extra Time - Yes/No

Bet on whether anyone scores in extra time. If extra time ends goalless, "Yes" bets lose. Void if the match is not completed.

Both Teams to Score?

"Yes" requires both sides to score at least once. "No" wins if either side, or both, fail to score. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Match Result and Total Goals

Combine the 1X2 result with a goals line, for example:

  • under 1.5 goals and a home win (1);
  • under 1.5 goals and a draw (X);
  • under 1.5 goals and an away win (2);
  • over 1.5 goals and a home win (1);
  • over 1.5 goals and a draw (X);
  • over 1.5 goals and an away win (2).

In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Both Teams to Score and Total Goals

Predict whether both sides will score and pick the total goals line at the same time. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Half Markets

Bets on the first or second half are settled only on what happens in that half, including stoppage time added at its end. Extra time does not count unless stated otherwise. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Half-time/Full-time

Pick the result at half-time and at the end of normal time. Void if the match is not completed.

Team to Win Both Halves?

The chosen team must outscore its opponent in both the first and the second half. Void if the match is not completed.

Team to Win Either Half?

The chosen team must win at least one of the two halves. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Team to Score in Both Halves

The chosen team must score in each half. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Team's Highest-Scoring Half

Bet on the half in which the chosen team scores more goals. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Highest-Scoring Half

Pick the half that produces more goals. Void if either half is not completed.

Half-time/Full-time Correct Score

Pick the exact score at half-time and at the end of normal time. Void if the match is not completed.

Interval Markets

  • Settlement uses the match times shown on the broadcast. If none are available, the match clock is used.
  • A goal is timed from the moment the ball crosses the line, not from when it was struck.

First 10 Minutes - 1X2

Bet on the result of the opening 10-minute period. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

First Goal Interval

Pick the time band in which the opening goal is scored. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Corner Markets

Corners that are awarded but not taken, for example because the half ends, do not count. A retaken corner counts only once.

Most Corners

Pick the team that takes more corners. Void if the match is not completed.

Corner Handicap

Bet on the corner count once the handicap is applied. Void if the match is not completed.

Total Corners

Bet on the number of corners taken in the match. Void if the match is not completed.

Total Corners Range

Pick the band that contains the final number of corners. Void if the match is not completed.

Odd/Even Corners

Bet on whether the number of corners will be odd or even. If no corners are taken, the result is settled as even. Void if the match is not completed.

First Corner

Pick the team to take the first corner. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Last Corner

Pick the team to take the final corner. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Team Total Corners

Bet on the number of corners taken by the chosen team. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Card Markets

  • A yellow card counts as one card and a red as two. A second yellow followed by a red counts as three cards.
  • All cards shown during the 90 minutes are counted.
  • Cards shown to anyone not on the pitch, such as managers and substitutes, do not count.

Booking points are calculated as follows:

  • yellow card = 10 points;
  • red card = 25 points;
  • a single player's points are capped, so receiving two yellows and then a red does not increase that player's maximum.

First Team Booked

Pick the team to receive the first card. If players from both sides are carded for the same incident, the first card shown decides the market. Both yellows and reds count. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Total Booking Points

Bet on the total booking points in the match. If the total lands exactly on the line, bets are void. Void if the match is not completed.

Exact Number of Cards

Pick the exact number of cards shown in the match. Void if the match is not completed.

Most Cards

Pick the team that receives more cards during normal time. Void if the match is not completed.

Total Booking Points Range

Pick the band that contains the final number of booking points. Void if the match is not completed.

Player Sent Off?

Bet on whether any player will receive a red card during the match. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Home Player Sent Off?

Bet on whether a home player will be sent off. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Away Player Sent Off?

Bet on whether an away player will be sent off. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Goalscorer Markets

  • Own goals do not count for settlement.
  • If the chosen player starts on the bench and comes on after a goal has been scored, bets on that player are void.
  • If the chosen player leaves the pitch before the first goal is scored, bets on that player lose.

First Goalscorer

Pick the player to score the opening goal. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Last Goalscorer

Pick the player to score the final goal in normal time. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Anytime Goalscorer

Pick a player to score at any point in normal time. In-play: settled once the outcome is decided. Pre-match: void if the match is not completed.

Tennis

Retirements

If a player retires or is disqualified, all markets not yet settled are void.

Walkovers

If either player does not take the court, all markets are void.

Matches Not Played as Listed

Bets stand in all of the following cases:

  • the match time or day is changed;
  • the venue is changed;
  • the match moves from an indoor to an outdoor court, or the other way round;
  • the playing surface is changed, before or during the match.

Main Markets

Match Winner

Bet on who wins the match. Void if the match is not completed.

Game Handicap

Pick the player who wins more games once the handicap is applied. Void if the match is not completed.

Correct Score in Sets

Pick the exact set score of the match. Void if the match is not completed.

Set Handicap

Bet on the set score once the handicap is applied. Void if the match is not completed.

Set Winner

Pick the player to win a given set. Void if the match is not completed.

Set Correct Score

Pick the exact game score of a set. Void if the match is not completed.

Double Result

Pick the winner of the first set and the winner of the match. Void if the match is not completed.

Set and Game Markets

Player Total Games

Bet on the number of games one player wins in the match. Void unless the line has already been passed.

Number of Sets

Bet on how many sets are played. Void if the match does not reach its final set.

Total Games

Bet on the number of games played in the match. Void unless the line has already been passed.

Set Game Handicap

Pick the player who wins more games in a set once the handicap is applied. Void if the set is not completed.

Set Total Games

Bet on the number of games played in a set. Void if the set is not completed.

Player Games in a Set

Bet on the number of games a player wins in a set. Void if the set is not completed.

Player to Win a Set?

Bet on whether a player will take at least one set. Void unless the result has already been decided.

Tiebreak in the Match?

Bet on whether at least one tiebreak will be played. Void unless the result has already been decided.

6-0 Set?

Bet on whether either player will win a set 6-0. Void unless the result has already been decided.

Odd/Even Games

Bet on whether the total number of games will be odd or even. Void unless the result has already been decided.

Player to Win Games X and Y of a Set

Pick the player to win two specified games in a set. Void unless the result has already been decided.

Game Winner, Game Score, Score or Break, Game to Deuce

Bet on how a particular game within a set plays out. Void if the set is not completed.

Basketball

Pre-match

All match markets include overtime unless stated otherwise. Unless stated otherwise, two-way markets are subject to refund rules.

Abandoned or Postponed Matches

  • If a match is cancelled, all tickets are void.
  • A match that is postponed or not played is void.

Matches Not Played as Listed

  • If the venue changes, bets already placed stand, provided the home side still plays at home.
  • If the match is moved to the away side's venue, bets stand as long as the listed home side remains the official home team; otherwise they are void.

Half and Quarter Markets

The first half is made up of the 1st and 2nd quarters, and the second half of the 3rd and 4th. These markets are settled only on points scored in the relevant period (for example, the 1st quarter or 2nd half), ignoring points from any other period, whether in regulation or overtime.

  • Quarter markets require the quarter to be completed.
  • Half markets require the half to be completed.

Main Markets

Match Winner

Pick the winner, including overtime. Void if the match is not completed.

1X2

Bet on the result at the end of regulation, excluding overtime. Void if the match is not completed.

Draw No Bet

Pick the winning team. Stakes are returned if the result is a draw. Void if the match is not completed.

Point Spread

Bet on the result once the handicap is applied, including overtime. Void if the match is not completed.

European Handicap

Bet on the result once the handicap is applied to the final regulation score, excluding overtime. Void if the match is not completed.

Winning Margin

Pick the home or away side's margin of victory, including overtime. Void if the match is not completed.

Half-time/Full-time

Pick the result at half-time and at the end of regulation, excluding overtime. Void if the match is not completed.

Overtime?

Bet on whether the match goes to overtime. Void if the match is not completed.

Points Markets

Total Points

Bet on the combined points total, including overtime. Void if the match is not completed.

Total Points (AAMS)

Bet on the combined points total excluding overtime, under the AAMS standard. Void if the match is not completed.

Three-way Total

Bet on whether the combined points total, excluding overtime, finishes over, under or exactly on the line. Void if the match is not completed.

Total Points Range

Pick the band that contains the combined points total. Void if the match is not completed.

Home Team Total

Bet on the points scored by the home side. Void if the match is not completed.

Away Team Total

Bet on the points scored by the away side. Void if the match is not completed.

Odd/Even

Bet on whether the combined points total, including overtime, will be odd or even. Void if the match is not completed.

Highest-Scoring Quarter

Pick the quarter with the most points, excluding overtime. Void if the match is not completed.

Match Result and Total

Pick the winner and the points total together, including overtime. Void if the match is not completed.

In-play

All match markets exclude overtime unless stated otherwise. Unless stated otherwise, two-way markets are subject to refund rules.

Abandoned or Postponed Matches

  • If a match is cancelled, all tickets without a decided outcome are void.
  • A match that is postponed or not played is void.
  • If odds were offered with the wrong match time displayed, the Sportsbook may void all tickets accepted at those odds.

Settlement and Cancellation Rules

  • If a market opened with a wrong score that significantly affected the prices, we may void the bets.
  • If a match that did not end in a draw still goes to overtime for qualification purposes, bets are settled on the result at the end of regulation.

Half and Quarter Markets

The first half is made up of the 1st and 2nd quarters, and the second half of the 3rd and 4th. These markets are settled only on the result of the relevant period (for example, the 1st quarter or 2nd half), ignoring points from any other period, whether in regulation or overtime.

  • Quarter markets require the quarter to be completed.
  • Half markets require the half to be completed.

Main Markets

Match Winner

Pick the winner, including overtime. Void if the match is not completed.

Match Winner (incl. OT)

Pick the result after overtime. Void if the match is not completed.

Draw No Bet

Pick the winning team, including overtime. Stakes are returned if the result is a draw. Void if the match is not completed.

Asian Handicap

Bet on the result once the handicap is applied to the final score. Void if the match is not completed.

Asian Handicap (incl. OT)

Bet on the result once the handicap is applied to the final score, including overtime. Void if the match is not completed.

Overtime?

Bet on whether the match goes to overtime. Void if the match is not completed.

Jump Ball Winner

Pick the team to win the opening tip-off. Void if the match is not completed.

Points Markets

Total Points

Bet on the combined points total. Void if the match is not completed.

Total Points (incl. OT)

Bet on the combined points total for the whole match, including overtime. Void if the match is not completed.

Odd/Even

Bet on whether the combined points total will be odd or even. Void if the match is not completed.

Home Team Total

Bet on the points scored by the home side. Void if the match is not completed.

Home Team Total (incl. OT)

Bet on the points scored by the home side, including overtime. Void if the match is not completed.

Away Team Total

Bet on the points scored by the away side. Void if the match is not completed.

Away Team Total (incl. OT)

Bet on the points scored by the away side, including overtime. Void if the match is not completed.

Race to X Points (incl. OT)

Pick the first team to reach X points. If the match ends before either side gets there, the market is void.

Ice Hockey

Unless stated otherwise, all match markets are settled on the result in regulation time, excluding overtime. Unless stated otherwise, two-way markets are subject to refund rules.

Abandoned or Postponed Matches

  • If a match is cancelled, all tickets are void.
  • A match that is postponed or not played is void unless it takes place within 48 hours of its scheduled start.

Matches Not Played as Listed

  • If the venue changes, bets already accepted stand, provided the home side still plays at home.
  • If the match is moved to the away side's venue, bets stand as long as the listed home side remains the official home team; otherwise they are void.

Settlement and Cancellation Rules

  • If the game is decided by a shootout, one goal is added to the winning team's score and to the match total for settlement. This applies to every market.
  • If markets stay open when a goal is scored or a penalty is awarded, we may void the bets.
  • If odds were offered with a match time that was out by more than 2 minutes, we may void the bets.
  • If a wrong score is displayed, all markets are cancelled for the period in which it was shown.

Main Markets

Match Result

Bet on the result, excluding overtime and the shootout. Void if the match is not completed.

Two-way (incl. OT)

Bet on the result after overtime and any shootout. Void if the match is not completed.

Double Chance

1X wins if the home side wins or the match is drawn in regulation. 12 wins if either side wins in regulation. X2 wins if the match is drawn or the away side wins in regulation. Overtime and shootouts are excluded. Void if the match is not completed.

Draw No Bet

Pick the winning team. Stakes are returned if the match is drawn. Overtime and shootouts are excluded. Void if the match is not completed.

European Handicap

Bet on the result once the handicap is applied, excluding overtime and the shootout. Void if the match is not completed.

Goal Markets

Total Goals

Bet on the number of goals in the match, excluding overtime and the shootout. Void if the match is not completed.

Team Totals

Bet on the number of goals scored by the chosen team, excluding overtime and the shootout. Void if the match is not completed.

Both Teams to Score

"Yes" requires both sides to score at least once. "No" wins if either side, or both, fail to score. Overtime and shootouts are excluded. Void if the match is not completed.

Home Team Total

Bet on the goals scored by the home side, excluding overtime and the shootout. Void if the match is not completed.

Away Team Total

Bet on the goals scored by the away side, excluding overtime and the shootout. Void if the match is not completed.

Next Goal

Pick the team to score the next goal, excluding overtime and the shootout. Void if the match is not completed.

Home Team Clean Sheet

Bet that the home side will not concede, excluding overtime and the shootout. Void if the match is not completed.

Away Team Clean Sheet

Bet that the away side will not concede, excluding overtime and the shootout. Void if the match is not completed.

Correct Score

Pick the exact score, excluding overtime and the shootout. Void if the match is not completed.

Highest-Scoring Period

Pick the period with the most goals, excluding overtime and the shootout. Void if the match is not completed.

Odd/Even Goals

Bet on whether the goal total will be odd or even. A goalless match counts as even. Overtime and shootouts are excluded. Void if the match is not completed.

Odd/Even Goals (incl. OT and Shootout)

Bet on whether the goal total, including overtime and the shootout, will be odd or even. Void if the match is not completed.

Handball

Unless stated otherwise, all match markets are settled on the result in regulation time, excluding overtime. Unless stated otherwise, two-way markets are subject to refund rules.

Abandoned or Postponed Matches

  • If a match is cancelled, all tickets are void.
  • A match that is postponed or not played is void unless it takes place within 48 hours of its scheduled start.

Matches Not Played as Listed

  • If the venue changes, bets already accepted stand, provided the home side still plays at home.
  • If the match is moved to the away side's venue, bets stand as long as the listed home side remains the official home team; otherwise they are void.

Settlement and Cancellation Rules

  • All markets apply to regulation time only, except "Who will score the Xth goal?" and "Race to X goals".
  • If odds were offered with a match time that was out by more than 3 minutes, we may void the bets.
  • If a market opened with a wrong score that significantly affected the prices, we may void the bets.
  • If the match goes to a 7-metre throw shootout, the "Who will score the Xth goal?" and "Race to X goals" markets are void.

Main Markets

Match Result

Bet on the result, excluding overtime. Void if the match is not completed.

Two-way (incl. OT)

Bet on the result after overtime and any shootout. Void if the match is not completed.

Double Chance

Cover two of the three possible results. 1X wins if the home side wins or the match is drawn in regulation. 12 wins if either side wins in regulation. X2 wins if the match is drawn or the away side wins in regulation. Overtime and shootouts are excluded. Void if the match is not completed.

Draw No Bet

Pick the winning team. Stakes are returned if the match is drawn. Overtime is excluded. Void if the match is not completed.

Goal Spread

Bet on the result once the handicap is applied, excluding overtime. Void if the match is not completed.

Winning Margin

Pick the home or away side's margin of victory, excluding overtime. Void if the match is not completed.

Match Result and Total

Pick the result and the goals total together, excluding overtime. Void if the match is not completed.

Half-time/Full-time

Pick the result at half-time and at the end of regulation, excluding overtime. Void if the match is not completed.

Goal Markets

Total Goals

Bet on the number of goals in the match, excluding overtime. Void if the match is not completed.

Odd/Even Goals

Bet on whether the goal total will be odd or even. A goalless match counts as even. Overtime is excluded. Void if the match is not completed.

Highest-Scoring Half

Pick the half with the most goals, excluding overtime. Void if the match is not completed.

Team Totals

Bet on the number of goals scored by the chosen team, excluding overtime. Void if the match is not completed.

Xth Goal (incl. OT)

Pick the team to score the Xth goal of the match. If the match ends before that goal is scored, the market is void.

Race to X Goals (incl. OT)

Pick the first team to reach X goals. If the match ends before either side gets there, the market is void.

Volleyball

Unless stated otherwise, all match bets are settled on a match of up to five sets.

Pre-match

Abandoned or Postponed Matches

  • If a match is cancelled, all tickets are void.
  • A match that is postponed or not played is void.

Matches Not Played as Listed

  • If the venue changes, bets already accepted stand, provided the home side still plays at home.
  • If the match is moved to the away side's venue, bets stand as long as the listed home side remains the official home team; otherwise they are void.

Settlement and Cancellation Rules

  • If a market opened with a wrong score that significantly affected the prices, we may void the bets.

Main Markets

Match Winner

Pick the winner of the match. Void if the match is not completed.

Point Spread

Bet on the result once the handicap is applied. Void if the match is not completed.

Correct Score in Sets

Pick the exact set score of the match. Void if the match is not completed.

First Set Handicap

Bet on the first set once the handicap is applied. Void if the match is not completed.

Set Winner

Pick the winner of a given set. Void if the match is not completed.

Set and Points Markets

Total Points

Bet on the number of points scored in the match. Void if the match is not completed.

Number of Sets

Bet on how many sets are played. Void if the match is not completed.

Sets Going Past the Points Limit

Bet on how many sets need extra points to be decided. Void if the match is not completed.

Fourth Set Played?

Bet on whether a fourth set is needed. Void if the match is not completed.

Fifth Set Played?

Bet on whether a fifth set is needed. Void if the match is not completed.

First Set Odd/Even

Bet on whether the points total in the first set will be odd or even. Void if the match is not completed.

In-play

Abandoned or Postponed Matches

  • If a match is cancelled, all tickets are void.
  • A match that is postponed or not played is void.

Matches Not Played as Listed

  • If the venue changes, bets already accepted stand, provided the home side still plays at home.
  • If the match is moved to the away side's venue, bets stand as long as the listed home side remains the official home team; otherwise they are void.

Settlement and Cancellation Rules

  • If a market opened with a wrong score that significantly affected the prices, we may void the bets.

Main Markets

Match Winner

Pick the winner of the match. Void if the match is not completed.

Point Spread

Bet on the result once the handicap is applied. Void if the match is not completed, unless the outcome has already been decided.

Correct Score in Sets

Pick the exact set score of the match. Void if the match is not completed, unless the outcome has already been decided.

First Set Handicap

Bet on the first set once the handicap is applied. Void if the match is not completed, unless the outcome has already been decided.

Set Winner

Pick the winner of a given set. Void if the match is not completed, unless the outcome has already been decided.

Set and Points Markets

Total Points

Bet on the number of points scored in the match. Void if the match is not completed, unless the outcome has already been decided.

Number of Sets

Bet on how many sets are played. Void if the match is not completed, unless the outcome has already been decided.

Sets Going Past the Points Limit

Bet on how many sets need extra points to be decided. Void if the match is not completed, unless the outcome has already been decided.

Fourth Set Played?

Bet on whether a fourth set is needed. Void if the match is not completed, unless the outcome has already been decided.

Xth Point

Pick the team to win the Xth point. Void if the match is not completed, unless the outcome has already been decided.

Race to X Points

Pick the first team to reach X points. Void if the match is not completed, unless the outcome has already been decided.

Baseball

Unless stated otherwise, all match markets include extra innings.

Bets are settled on the official result declared by the tournament's governing body, and this applies to every listed market. For example, if rain stops play in the 6th inning and the official result is given as 7-4, an away team total of under 4.5 wins and winning margin bets are settled on that score.

Pre-match

Abandoned or Postponed Matches

  • If a match is postponed and not played on its scheduled day, all tickets are void.
  • If a match is abandoned without an official result, all markets are cancelled, whether or not they had already been decided.

Matches Not Played as Listed

  • If the venue changes, bets already placed stand, provided the home side still plays at home.
  • If the home and away teams are swapped, bets based on the original listing are void.

Settlement and Cancellation Rules

  • All markets are settled on the score after 9 innings, or after 8½ innings if the home side is ahead at that point. The only exception is when the mercy rule ends the game because one team's lead is insurmountable.
  • If a match is interrupted or cancelled and not resumed on the same day, all markets are void.
  • If markets stay open with a wrong score or match status that significantly affects the odds, we may void the bets.

Main Markets

Match Winner

Pick the winner of the match. Void if the match is not completed.

1X2

Bet on the result excluding extra innings. Void if the match is not completed.

Run Line

Bet on the result once the handicap is applied. Void if the match is not completed.

Winning Margin

Pick the home or away side's margin of victory. Void if the match is not completed.

Total Runs

Bet on the number of runs scored in the match. Void if the match is not completed.

Home Team Total Runs

Bet on the number of runs scored by the home side. Void if the match is not completed.

Away Team Total Runs

Bet on the number of runs scored by the away side. Void if the match is not completed.

Odd/Even

Bet on whether the total runs will be odd or even. Void if the match is not completed.

Extra Innings?

Bet on whether the match goes to extra innings. Void if the match is not completed.

In-play

Abandoned or Postponed Matches

  • If a match is postponed and not played on its scheduled day, all tickets are void.
  • If a match is abandoned without an official result, all markets are cancelled, whether or not they had already been decided.

Matches Not Played as Listed

  • If the venue changes, bets already placed stand, provided the home side still plays at home.
  • If the home and away teams are swapped, bets based on the original listing are void.

Settlement and Cancellation Rules

  • All markets are settled on the score after 9 innings, or after 8½ innings if the home side is ahead at that point. The only exception is when the mercy rule ends the game because one team's lead is insurmountable.
  • If a match is interrupted or cancelled and not resumed on the same day, all markets are void.
  • If markets stay open with a wrong score or match status that significantly affects the odds, we may void the bets.

Main Markets

Match Winner

Pick the winner of the match. Void if the match is not completed.

1X2

Bet on the result excluding extra innings. Void if the match is not completed (extra innings not counted).

Run Line

Bet on the result once the handicap is applied. Void if the match is not completed, unless the outcome has already been decided.

Winning Margin

Pick the home or away side's margin of victory. Void if the match is not completed.

Total Runs

Bet on the number of runs scored in the match. Void if the match is not completed, unless the outcome has already been decided.

Home Team Total Runs

Bet on the number of runs scored by the home side. Void if the match is not completed, unless the outcome has already been decided.

Away Team Total Runs

Bet on the number of runs scored by the away side. Void if the match is not completed, unless the outcome has already been decided.

Odd/Even

Bet on whether the total runs will be odd or even. Void if the match is not completed.

Extra Innings?

Bet on whether the match goes to extra innings. Void if the match is not completed.

Xth Run

Pick the team to score the Xth run of the match. If the innings run out before that run is scored, the market is void.

Race to X Runs

Pick the first team to reach X runs. If the innings run out before either side gets there, the market is void.